There's a typo in your army list where the special rule for the Skavenslaves is written as "Corned Rats" rather than "Cornered Rats". They shouldn't be the best infantry fighters that you have, that's what Chieftains and Warlords are for. Maybe add the Exalted Vermin Lord to bring the number of pages up to Giving the Plague Lord T6 would be way too much! Plague Priests have I5, same as the last book, which is 2 more than a basic trooper of their kind. I'm fine with nerfing their WS by 1 though.
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The Skaven army is for people who like randomness, silliness and fantastic models, but don't think that liking those things should preclude you from winning. The current rules set favors large blocks of infantry, which the Skaven have in spades. They also have a selection of silly rules one of which makes all warpstone attacks count as magic, great for trolling all-ethereal bastards , random abilities and powerful shooting.
Plus, you can shoot at enemies in combat against your Slaves units. Note: Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead.
Just make sure you're really getting your points worth. Among Skaven this is double true, since one of the main advantages of Skaven characters is how cheap they are.
Note: While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. Protip: if you are ok with modeling, do it. You'll save a lot of bucks, because you can do almost everything with Clanrats, Stormvermins, and Rat Ogres boxes, some scraps, and green stuff. Yes, it's still expensive, but what the hell did you expect from an army that fields more than models at points? Island of Blood is a great way to start up your Skaven clan mainly because if you are interested in Skaven you also probably have an ultrasmurf fanboy or Eldar nut that wants to try out Fantasy battles but wants an army to auto-win with.
Buy two boxes, sell the spare rulebook and templates and keep the miniatures: you get a great starter for the Skaven army and some money back. The battalion is a decent buy but only if you are planning on running with plague monks.
Otherwise its cheaper to buy Island of blood for what your getting. Be warned, you only get 20 hand weapons per 40 clanrats in Island of Blood, so if you plan on not using spears, you'll have to buy some bits, do some conversions, or have retarded mixed units. You'll want it!
Its allure is too strong. Fantastic model too so just give in to the Great Horned Rat and get one The nice thing with Skaven is that even the worst units in the codex can find a use in almost any army.
You come from Nurgulite Warriors of Chaos? Clan Pestilence go for it! Do you like fancy, absolutely unreliable tech? Here comes Clan Skyre! You like muscles? Clan Moulder then! Rat Ogres aplenty and those adorable Abominations out there to spread the love! Or you can go full ninja with Clan Eshin and use loads of night and gutter runners! Are these all competitive? Probably not.
But regardless of winning potential, they are fun to play. Many of these items are available to all your lord and hero choices as well as your stormvermin fangleader. Roll up your sleeves and eat some Warp Tokens 'cause if you pull this off you WILL have a trollface as big as a pauldron whilst your opponent rage-quits. Select a unit Much better. Now roll 4D Before your opponent can sneer that your roll was below average, 12 of his soldiers are dead, just like that.
Wait, that was a small unit and there's no survivors? Now all of them are Clan Rats instead, and you control them. This does include special characters, so you can just unleash your trollface when Teclis suddenly grows a twitchy nose and tail. There is a reason the spell stands alone. It's game breaking and Grey Knights Seers can elect to take it standard. Only use against opponents you don't mind never fighting again. More models. Seriously, this is a horde army. You will buy at least rats, you will assemble, paint, and base them all, and you will love it.
A good guideline is around 1 model per ten points, and at least 1 slave per 20 points. Aim for at least 2 Hordes of Clanrats in any game with a high enough points limit.
Adding more is not just fine but recommended. Use slaves, love slaves, field 3 blocks of 50 slaves and watch your opponent's deathstar never do anything but munch points all game while getting shot at! If he dies, your rats drop down to their generally shitty base Leadership.
Some armies VC and Tomb Kings mostly will ruin your day if you let them get in to a grind-fest. Flank them hard and don't let them get into the stand up fight that they want. Also note, if fighting an OnG army with lots of goblins, or a VC army with a lot of zombies, your number advantage won't be as great as a good Skaven player should be comfortable with.
Blow holes in 'em with warmachines and casters, and hope for the best. Clanrats aren't the greatest warriors in the Old World, but have several small units of 20 just so you can take a weapon team with each can result in a bunch of added lols.
Yes they will misfire more often than not. Yes they will blow themselves up, even sometimes in the opening salvo. But you didn't pick skaven for the reliability of the deranged warlock engineers mechanical contraptions. Tying a unit of Elite infantry down with a large block of slaves and unleashing flaming, poisonous wind, warp lead death without regard to who you actually kill?
If you do not fancy playing the horde game, skaven gunlines can be also quite devastating. You cannons are stupid-good tier, as they can either snipe monsters mediocre due to the random strenght or obliterate large blocks of troops. Catapults are mainly for support, but against msu strategies they can force multiple LD test.
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Warhammer Army Book
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An Army Book in the Warhammer Fantasy tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign. Army Books for particular armies were introduced for the fourth edition of the game prior to that all armies were included in the main rulebook. The sixth edition rendered these obsolete. Until superseded by newer versions, the 6th edition and later books remain valid for the newer editions of Warhammer. Games Workshop has also released various expansions over the years, including a siege rules supplement and campaign expansions. Expansions and Supplements may or may not be valid over multiple editions, though generally they cycle similarly to the Army Books. The final version of Warhammer army books was the 8th Edition.