LIVING GREYHAWK MODULES PDF

Great adventure, exotic lands, ruthless politics, foreboding dungeons, and fantastic escapes. The Greyhawk campaign depicts a magical land at the crossroads of countless possibilities. The Greyhawk's world of Oerth is a place where powerful creatures contest with humanity and other races, where good folk struggle against evil, and Law wrestles with Chaos. Oerth is a world of magic, mystery and the imagination. The Living Greyhawk campaign is an immense game played out in regional events throughout the real world. The continent of the Flanaess in the game world is divided into several nations and political states.

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Great adventure, exotic lands, ruthless politics, foreboding dungeons, and fantastic escapes. The Greyhawk campaign depicts a magical land at the crossroads of countless possibilities. The Greyhawk's world of Oerth is a place where powerful creatures contest with humanity and other races, where good folk struggle against evil, and Law wrestles with Chaos. Oerth is a world of magic, mystery and the imagination. The Living Greyhawk campaign is an immense game played out in regional events throughout the real world.

The continent of the Flanaess in the game world is divided into several nations and political states. These nations are mapped onto sections of the real world. Your real world location determines the default home region for you and your characters in the game world. When you travel to different areas of the real world, your character journeys with you to the corresponding locales in the Flanaess.

Each region has a special flavor setting it apart from other regions, allowing you to immerse yourself in the intrigues of you home region, or join the turmoil in other regions. Discover more about Living Greyhawk's core plot.

Living Greyhawk Great adventure, exotic lands, ruthless politics, foreboding dungeons, and fantastic escapes. Living Greyhawk Information. Getting Started. Jump into Living Greyhawk. Grab your supplies, craft a character, and find a game. Campaign Documents. Living Greyhawk Campaign Standards v. Fastplay Characters. Campaign Cards. Greyhawk Ruins Plot Arc. Greyhawk Ruins Sourcebook v. Regions and Metaregions.

Explore regions in the Flanaess and access regional and metaregional adventures. Dispel Confusion. Join us as we address rules issues, modifications and errata to keep you campaign savvy. Contact the Campaign Leadership. Regional Adventure Updates. The Greyhawk Grumbler 3. The Final Core AR! The Cauldron of Night. Dominions of the Flannae.

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Living Greyhawk

We will not link individual products to this family. The scenarios were presented primarily at game conventions, though a few were intended to be played "at home" by RPGA members. These adventures transpire during CY - of the Greyhawk calendar. Note that for each given series or type of module, there was no real intent for the scenarios to form any sort of continuous "scene-by-scene" narrative e. However, many modules in the entire group were intended to form small narrative arcs. These typically are identified only on the cover page of the module, as descriptive text. Many of these series are noted for individual scenario entries, but they were not given any formal series code.

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Greyhawk Modules Online – Naerie Endures

During the lifespan of the campaign, more than a thousand adventures were published, and these were played by tens of thousands of players [1] around the world. During the s, a shared RPGA roleplaying campaign called Living City that used the Dungeons and Dragons 2nd edition rules had been relatively successful. Instead of one city and its environs, this campaign would cover 30 in-game regions of Oerth, each linked to a real-world area, as well as "core" in-game regions that were not assigned to any specific real-world area. The first introductory adventures of the campaign premiered at Gen Con in August , [1] and the Living Greyhawk Gazetteer , which contained background material, was published in November Volunteers were recruited to handle regional storylines, and regional play began in

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Well, some of you may remember my involvement with the Living Greyhawk campaign of yore. I was active in our local region, the Principality of Naerie. Small stuff — wrote a module, collaborated with Sampo Haarlaa on another, worked on the final Gazetteer, which incidentally is available from the download link on the blog sidebar, there. Well, that campaign is over, but the modules remain, all two thousand of them. So, I present to you the fourteen adventure modules by me or Sampo Haarlaa, plus collaborations. The collection also lacks a handful of introductory modules he wrote for Onnwal and the Bone March around , though he assures me that these are not a great loss.

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