Support sarna. The D3's construction reflects its intended role as almost a custom design for Commanders. The 'Mech is designed for dealing punishing attacks, while retaining the survivability and speed of the original Atlas. Engineers used An advanced Angel ECM Suite has also been installed, giving the 'Mech greater capability to manage electronic warfare threats.
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Support sarna. The Atlas is probably the best-known BattleMech to ever set foot on the modern battlefield. Designed with specifications from Aleksandr Kerensky himself in  in the midst of the Cameron Edicts , the Atlas was originally intended to ensure SLDF superiority over the Star League member states. Though the inexorable arming of the Great Houses continued, the Atlas proved itself to be everything General Kerensky requested.
The mere sight of an Atlas had been known to make even a veteran MechWarrior break out in a cold sweat, and theoretically a single Atlas can take on and wipe out an entire battalion of Stingers in exchange for minor armor loss. The Atlas' first combat trials came during the Amaris Civil War , where it served an instrumental role as a powerful command vehicle. Though General Kerensky is well-known for being the one who kicked down the palace doors of the Usurper in his Orion , it was his close friend Aaron DeChavilier who, in his Atlas , weathered the storm of enemy fire and breached the protective wall surrounding the complex.
After this conflict it was therefore with little surprise that the General wished for all of these 'Mechs to accompany him on Operation Exodus , but ironically of those MechWarriors who refused his summons fully two-thirds were Atlas drivers. Most commanders were loath to tamper too much with such a successful 'Mech, but the recovery of the Helm Memory Core resulted in a number of ancient designs being updated with lostech , and the Atlas was no exception.
The Federated Commonwealth also briefly began production of their own model, the AS7-S, although following the civil war that line was discontinued and further variants have been introduced by the Lyran Alliance and Draconis Combine.
Despite its age, well into the end of the thirty-first century there were no plans to replace the Atlas , and even the most cutting-edge designs will stop and pause when faced with the prospect of an Atlas bearing down on them.
The Atlas is armed with a multitude of weapons for both long and short range combat, all designed specifically to be as visible as possible so as to strike fear in the hearts of its enemies.
For long ranges, the 'Mech carries a FarFire Maxi-Rack LRM in the left torso that allows it to both fire directly at an enemy target at long range, and to give indirect fire support when needed. Unable to fit a full twenty-tube system on the 'Mech, the FarFire instead launches the missiles in waves of five over the course of ten seconds and carries two tons of reloads for twelve such salvos.
Although lacking a cooling jacket and liable to overheat, the massive autocannon gives the Atlas the firepower to take on an entire 'Mech company. For close-range combat the Atlas carries four Defiance B3M Medium Lasers , one in each arm and two mounted in the rear center torso, and a Thunderstroke SRM-6 launcher with one ton of missiles in the left torso the aperture between the SRM and LRM launchers is not another weapon but an omnicoupling for power and coolant cable connection.
Furthermore the Atlas is equipped with hand actuators which, combined with its sheer weight and power, makes it a potent hand-to-hand fighter. Accounts of Atlases actually picking up medium-weight 'Mechs and throwing them around like toys makes for suitable horror stories and further enhances the aura of the 'Mech.
Carrying nineteen tons of armor, almost the entire weight of some light 'Mechs, makes the Atlas one of the best-protected 'Mechs ever built; its armoring is particularly thick on the front chest and legs. Its use of twenty heat sinks also gives the 'Mech an efficient heat management system. If there is one disadvantage to the Atlas it is its speed, with a rather slow cruising speed of This makes it easy for most enemy 'Mechs to outrun the Atlas and so escape its clutches, which as it so happens is also the best chance most enemy 'Mechs have of surviving an encounter with this beast.
A full year of development went into crafting the famous "Death's Head" of the 'Mech to achieve the perfect ratio of functionality and fear. The head is also quite roomy and allows a small satellite dish to be mounted for surface-to-space communications.
During combat the pilot can easily fold up the dish and store it within a protective portion of the head. The information after this notice comes from apocryphal sources; the canonicity of such information is uncertain. Please view the reference page for information regarding their canonicity. From MechWarrior Online :. The Atlas has the following Design Quirk : . Atlas in Davion Assault Guards colors.
An Atlas delivers a devastating punch to a Commando. MechWarrior 4: Mercenaries version of the Atlas. MechWarrior Online art of the Atlas. BattleTech Fourth Edition token of the Atlas. Talk Contributions Create account Log in. Page Page Discussion Edit History. MechCombat from Ralph H. Apocryphal Content Starts The information after this notice comes from apocryphal sources; the canonicity of such information is uncertain.
Apocryphal Content Ends. This page was last edited on 24 May , at Inner Sphere BattleMech. A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally.
The Atlas is an Assault Battlemech well-known for it's terrifying visage, fetishistic and vast multitude of heavy weaponry, and overall badassery. It weighs in at tons and has the same amount of fire power as a battalion of light mechs. Designed from the specifications of Aleksandr Kerensky himself, the Atlas assault mech was intended to ensure the superiority of the Star League Defense Force over the Star League's member states. And that it did.