GAMEPLAY AND DESIGN OXLAND PDF

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Numerous and frequently-updated resource results are available from this WorldCat. Covering the process of video game design, this title builds up a set of techniques used by designers within the industry. It explains how and why things are done the way they are, and features first-hand experiences, examples and case studies from the creators of successful games such as Peter Molyneux's 'Black and White'.

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Be the first. Add a review and share your thoughts with other readers. Linked Data More info about Linked Data. WorldCat is the world's largest library catalog, helping you find library materials online. Remember me on this computer. Cancel Forgot your password? Kevin Oxland. Computer games -- Programming. Similar Items. Print version: Oxland, Kevin. Kevin Oxland Find more information about: Kevin Oxland. Master and use copy. Digital Library Federation, December Home About Help Search.

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Gameplay and Design by Kevin Oxland

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Gameplay and design

What exactly is the elusive ingredient that makes a game worth playing? To create a great game you need passion, imagination, talent, a good understanding of game-play and design, experience, a dedicated team, good project management and lots of hard work. Every game developed is individual, but there are certain techniques and fundamentals that can be learnt to understand the creative process of game design, and those fundamentals will be discussed throughout this book. Covering the process of game design, the book builds up a set of techniques used by designers within the industry. Throughout the book an imaginary game "Jumping Jack" will be discussed, taking the reader through the process of developing a design from the initial idea through to the full-blown specification. Demonstration levels and the design documents will be included on the accompanying CD, and these documents can be used as templates for future designs.

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Gameplay and Design

Numerous and frequently-updated resource results are available from this WorldCat. Covering the process of video game design, this title builds up a set of techniques used by designers within the industry. It explains how and why things are done the way they are, and features first-hand experiences, examples and case studies from the creators of successful games such as Peter Molyneux's 'Black and White'. Read more HathiTrust Digital Library, Limited view search only. Please choose whether or not you want other users to be able to see on your profile that this library is a favorite of yours.

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